This page describes element specialties as
they are used in Cyberway.
For each element, your character has a specialty, which reflects some
part of the element at which the character is especially good. Your
character is at an effective +1 in the element when performing a task
related to the specialties. Sometimes the specialties are obviously
useful, and other times not.
Specialties must be narrow; overly broad specialties will be rejected.
For instance, a character may take "swordplay" or "knife work" as a
Fire specialty. However, a specialty of "fighting" is too broad.
Additionally, characters can take "cross-specializations" if the GMs
approve them. A cross-specialization is a specialization in one
element that normally would be a specialization in another. For
instance, a character with a high Air might take an Air specialty in
Archery.