Element Specialties

This page describes element specialties as they are used in Cyberway.

For each element, your character has a specialty, which reflects some part of the element at which the character is especially good. Your character is at an effective +1 in the element when performing a task related to the specialties. Sometimes the specialties are obviously useful, and other times not.

Specialties must be narrow; overly broad specialties will be rejected. For instance, a character may take "swordplay" or "knife work" as a Fire specialty. However, a specialty of "fighting" is too broad.

Additionally, characters can take "cross-specializations" if the GMs approve them. A cross-specialization is a specialization in one element that normally would be a specialization in another. For instance, a character with a high Air might take an Air specialty in Archery.


last updated 13 March, 2005 by kda.