This page will describe Everway powers as they
are used and administered in Cyberway.
Powers are anything your character can do that is outside the realm of
typical human ability, such as: Prophetic Dreams, Unassisted Flight,
Understanding Birdsong, any sorts of Magic.
We discourage taking Powers (beyond the zero-point
power) for the real-world PCs, at least to start
with. However, if you really really want one, make a case for
it and we'll hear you out.
Everway powers have costs based on their use in the game. There are
three categories in which an Everway power can cost points: is it
Frequent? is it Major? is it Variable? A Frequent power appears a lot
in the game. A Major power has a strong effect on outcomes when it is
applied. A Variable power applies in a lot of different situations.
You can buy these categories more than once; an item could be
Frequent, twice Major, and Variable for a cost of four points.
There will be limits (yet to be determined) on how many points you
may spend on any one power.
Characters can have no more than 3 points in any Power.
Avatars can have no more than 4 points in any Power.