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Class: Mage/Thief
Languages:
Schools: |
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Character Name: Glee
Casting: Kate Winslet
Levels:
5 mage/6 thief NEED UPDATES FOR BOTH
XP mage 1921+219+669+323+706+260+405+554+1342+1419+525+2430+2660+1164+1035+1906+1470+4946=23954 (next levels 40000/60000/90000)
XP thief 2158+219+919+323+656+280+455+254+1142+1319+425+2630+2260+1564+935
+1406+1310+3746=22001 (next levels 40000/70000/110000)
Hit points: 10 + 4 + 3 + 2 + 2 + 1 + 3 + 1 = 26
(d4/2 for mage, d6/2 thief)
Spell points: 40 (base) + 6
Spell costs: 1st level = 4 (8); 2nd level = 6 (12); 3rd level = 10 (20)
Max spell level: 3rd
AC: 10 - 2 (defense bonus) - 4 (balance) = 4
THAC0: 18 melee/16 thrown dagger (DEX adj for missile weapon)
Spells:
1st level:
Audible Glamer (Illusion/Phantasm)
Change Self (Illusion/Phantasm)
**Force Bolt (Invocation/Evocation)
Friendspeak (Alteration)
Hold Portal (Alteration)
Phantasmal Force (Illusion/Phantasm)
Snapshot (Invocation/Evocation)
Identify (Divination)
Sound Bubble (Abjuration/Evocation)
Patternweave (Divination/Wild Magic)
**Magic Missile (Evocation)
Continual Light (from Richard's spellbooks)
Comprehend Languages
*Affect Normal Fires
*Unseen Servant
Sleep
(Spells from Glee's "spell books", not yet learned)
Affect Normal Fires
Armor
Awaken
Burning Hands
Charm Person
Chromatic Orb
Clean
Cloud Cushion
Color Spray
Comprehend Languages
Condense Water
Conjure Spell Components
Detect Magic
Detect Phase
Feather Fall
Find Familiar
Forgery
Freeze
Friends
Grease
Hornung's Guess
Hypnotism
Inaudibility
Irresistible Kiss
Jump
Kiss of Sleeping
Kiss of Wounding
Light
Mending
Mount
Read Magic
Scatterspray
Shocking Grasp
Sleep
Spider Climb
Tenser's Floating Disc
Tripwire
Wizard Mark
(Spells from George Hunter's spellbook, not yet learned)
1st level:
Burning Hands
Color Spray
Comprehend Languages
Identify
Light
Magic Missile
Eldron's Secret Writing
Unseen Servant
Read Magic
Detect Magic
Alter Item
Bind
Darkness 15' Radius
Darksight
ESP
Invisibility
Knock (couldn't learn)
Misdirection
(Spells from Darrin's spellbook, not yet learned)
1st level:
Detect Magic
Light
Message
Mount
Patternweave
Read Magic
Reckless Dweomer
Sleep
Wall of Fog
2nd level:
Baneful Deflector
Continual Light
Fog Cloud
Forcewave
Glitterdust
Nonsensical Nullifier
3rd level:
Alternate Reality
Dispel Magic
Fool's Speech
Nondetection
Suggestion
Wall of Sound
Wildmine
Wizard Sight
(Spells from Richard's spellbooks, not yet learned)
Book 1, Scrolls of Teaching:
Affect Normal Fires
Comprehend Languages
Copy
Detect Magic
Light
Read Magic
Sound Bubble
Unseen Servant
Book 2, Book of Brandon Portman:
Detect Magic
Exterminate
Identify
Light
Phantasmal Force
Read Magic
Tenser's Floating Disk
Unseen Servant
(Spells from Byron Thomas's spellbooks, not yet learned)
Older book:
1st level:
Read Magic
Detect Magic
Ventriloquism
Audible Glamer
Phantasmal Force
Change Self
Inaudibility
2nd level:
Improved Audible Glamour
Improved Phantasmal Force
Fool's Gold
Voice Mimicry
Invisibility
Misdirection
Knock (couldn't learn)
Chameleon
3rd level:
Imitation
Dispel Magic
Spectral Force
Wraithform
4th level:
Phantasmal Killer
Improved Invisibility
Newer book:
1st level:
Charm Person
Shadows
Color Spray
Affect Normal Fires
2nd level:
Fanfare
Forget
Locate Object
Dream Control
Dumbness
Fog Cloud
Guilda's Sneakabout Light
3rd level:
Leomund's Tiny Hut
Hold Person
Wizard Sight
Explosive Runes
Monster Summoning I
Slumber
Protection From Normal Missiles
Mirror Escape
4th level:
Vacancy
Fear
Funds:
2 c (shiny!)
630 gp worth of misc gems
200 gp amethyst
1000 gp star ruby
500 gp topaz
500 gp pearl
100 gp pearl x5
25 gp citrines x3 (from Byron's pouch of holding)
2c, 24s, 37g, 29p
Gems and coins (cashed in from first tower's haul), approx 2200 gp worth
SKILLS:
Weapon:
3 Dagger
3 Thrown weapon
Wizard:
5x6 School access
10 Book in head
5 Read magic
-5 Occasional eek!
Chance to learn new spells = 95%
Thief:
Non-improvable:
10 Defense bonus (+2 AC)
Improvable: (base % + (bonuses) + level points)
5 Climb walls 60% +(10) +10 +5 = 85%
5 Detect magic 5% + 10 + 10 + 15 = 40%
5 Detect noise 15%
10 Escape bonds 10% +(10) +5 = 25%
5 Hide in shadows 5% +(10) +5 = 20%
10 Handle traps 5% +(5) +15 +10 +10 +10 = 55%
5 Move silently 10% +(10) +10 = 30%
10 Open locks 10% +(15) +10 +10 +10 +5 = 60%
10 Pick pockets 15% +(10) +5 = 30%
Non-Weapon:
3 Observation 6 (Rea +5/Intu +4) = 15
3 Tumbling 7 (Bal +5/Musc 0) = 12
3 Spellcraft 7 (Rea +5) = 12
4 Animal Empathy
3 Silent Language (Aim +5/Know +4) 17
(1 unused point +6 CP)
Stuff of Note:
Ferret
4 Displacer-beast claws (very sharp!)
6 throwing daggers
1 iron dagger
Dog "Chewer"
Puzzlebox "spellbook" (on order from Mouse, 200gp owed)
A few mummy-bones from Linus (including knucklebones for a necklace)
2 1 continual light rock
1 magic crossbow bolt
2 pieces of jet (from smashed evil idol)
black wooden staff with smooth, dull surface (+1 staff of
shadow-binding, usable by priest of Shaddick) Whacked by
Egon, removed evil; now just normal staff
potion of healing (used on ferret)
remains of a ring, amorphously carved jet, inlaid symbol
9 cups and flagon, all gold (to give to villagers)
Ring with red stone and flames etched on the side (tracking device)
6-inch puma figure from diorama (5gp) (sent to be buried
with Richard)
Hunter (3gp), weaver (3gp), boy (2gp), girl (2gp) figures from
Panalian diorama (given to Baby)
Silver and turquoise amulet of protection from turning undead (Egon
has matching one) (left on Amun-Re's sarcophagus)
Coral and shell beads (to add to the knucklebone necklace, plus an extra strand
for a separate necklace)
Richard's spellbooks
Platinum "life token" of Judgement Fork
Decanter of Endless Water
Vial of scorpion poison (taken from desert scorpion)
Byron's stuff:
Belt-pouch of holding - weighs 15 pounds, holds up to 250 pounds with
30 cubic feet volume
Mortar and pestle (magical) - can grind even hardest material into fine
powder in minutes (magical items allowed a save, if it fails it
disintegrates)
14-inch long, 1/2-inch diameter polished wood stick (magical) - wand
of enemy detection - medium number of charges (about 50)
Three scrolls:
Inaudibility and invisibility (6th level)
Wizard sight and charm person (6th level)
Fool's gold, misdirection x3 (6th level)
Two spellbooks (with spells up to 4th level)
Spell components for every 3rd-level or lower spell in the books
Includes:
small silver horn
5 small smoke-bombs
square of fine black silk worth 100 gp
Necklace, usable by anyone, with three beads:
6 hd fireball Used by Ray against Shaddick followers
5 hd fireball Used by Sarda against Minotaurs
8 hd fireball
(can tell them apart by size of the ball)
2 Star gems (in belt pouch of holding)
Star of Mo-pelar: clear star sapphire from Amun-Re's tomb
Star of Agapalar: black sapphire with white star, many small facetsWhen gazed through, enables the user to detect all hidden, illusionary, invisible, astral, ethereal, or out-of-phase things within viewing range.
Peering though the Gem is time-consuming and tedious. The viewing range of the gem is 300 feet for a cursory scan if only large, obvious objects are being sought, 100 feet if small things are to be seen. It requires one round to scan a 200-square-foot area in a cursory manner, two rounds to view a 100-square-foot area in a careful way. There is a 5% chance each time the gem is used that the viewer will see a hallucination, something that is not there, or possibly through some real thing as if it were an illusion.
When touched to the forehead of a person for a full round, it will heal them. This effect only operates once per day.
Heal (Necromancy)
Sphere: Healing
Range: Touch
Duration: Permanent
Area of Effect: 1 creature
Components: V,S
Casting Time: 1 rnd
Saving Throw: None
The very potent heal spell enables the priest to wipe away disease and injury in the creature who receives the benefits of the spell. It completely cures all diseases or blindness of the recipient and heals all points of damage suffered due to wounds or injury. It dispels a feeblemind spell. It cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases.
Character Summary:
Influenced By:
Backstory:
Last modified: 9 April 2007