1;2c
Folly Stories and Game Logs
Stories and Game Logs
Stories about Folly and Others
A glimpse into the future:
A Soldier's
Tale (added 4 Oct 2005)
Game Logs
Logs from Robin's adventures are located on
Leslie's site. Robin's Black Road adventure is also collected
here.
Amberside pregaming logs are located
here. (48)
Chaosside pregaming logs are gathered into three large text files
here,
here, and
here.
Precoronation logs are located
here. (96)
Logs from the Coronation to Martin's return from Xanadu are
located here. (83)
Logs from Martin's return to the Grand Tour of Xanadu are located
here. (72)
Logs from the Xanadu tour through the day of Daeon's funeral are now
located here. (61)
Logs through early summer (end of Scales) are now
located here. (69)
Logs through the end of summer (21 Boatman) are now
located here. (113)
Logs from Cambina's funeral to the birth of Lark are now
located here. (93)
Logs through Vere's trip to Tir and just prior to the family's return
to Xanadu are now
located here. (82)
Logs from the family summons to the preparation for the Youngers
meeting are now
located here. (67)
It's big! It's heavy! It's... pixels? The log of current
game activity is being kept
here. It is, of course, in a constant state of flux.
Starday, 22 Warrior
The Dread Gazebo:
The Youngers gather to trade news of Patterns, Moonriders, and Klybesians.
(Xanadu; Starday, 22 Warrior)
Post-Gazebo Sidebars:
Solange greets Edan, Hannah, and Folly; Jerod and Fletcher ask Celina
about walking the Rebma Pattern; Vere and Robin exchange farewells; Conner
chats with Brita; Brennan, Raven, Ossian, and Merlin discuss their next
moves; Martin talks with Garrett; Signy and Ambrose discuss Marius; Folly
talks with Celina about the Jewel; Vere and Solange discuss Gerard's
healing; Hannah and Edan discuss their plans; Celina tells Vere what
she knows of Avis's actions in Paris.
(Xanadu; Starday, 22 Warrior)
Run Hide Fight:
Misao, Delta, and Alex awake in a Klybesian jail/medical facility and
work with Huon to escape.
(Shadow; Starday, 22 Warrior)
Oh for a Lily of Fire:
Penthelisea tracks the green sickness and encounters the rangers and
Julian; Robin talks with Gerard and Corwin, briefly talks with her
father by trump, and meets the battle-injured Pen as she comes through
the trump.
(Arden and Xanadu; Starday, 22 Warrior)
We'd Be the Cavalry:
Brita, Conner, Fletcher, Folly and Garrett, Hannah and Edan, Martin and
Brennan interrupt Random's meeting with First; Brita trumps Huon and
calls for backup to rescue archivists; Vere talks with his mother about
Vialle and about Avis; Celina talks with Merlin, Raven, and Conner about
the Jewel; Ossian and Jerod chat briefly before departing to answer the
call to arms; Hannah escorts First on a tour of Xanadu Palace; Edan,
Martin, and Brennan report on Vialle's abduction by Moonriders and
the incident with Marius while Fletcher, Folly, and Garrett listen,
until the call to arms is raised; Folly talks with Random about news
from the Youngers meeting and future plans.
(Xanadu; Starday, 22 Warrior)
Transitions Through
a Butler's Office:
Brita passes cousins through to Huon, while Robin talks with Pen; cousins
join Misao, Alex, Delta, and Huon at Greenwood; Conner, Vere, Celina, Signy,
and Brennan Part the Veil to the underground cells to rescue archivists;
Hannah and First stop by the infirmary to pick up a medical kit from Kyril,
and are joined by Garrett with the injured Carina.
(Xanadu and Shadow; Starday, 22 Warrior)
Assault Hurricane:
Fletcher, Raven, Edan, and Huon explore an escape tunnel under Greenwood;
Jerod, Misao, Alex, and Delta wreak havoc; Ossian and Merlin-in-snake-form
menace guards and trump their newly-discovered cousins back to Xanadu; Vere,
Celina, Conner, and Signy collect Tomat, archivists, and hostages for the
return to Xanadu, while Brennan stays behind for more havoc.
(Xanadu and Shadow; Starday, 22 Warrior)
When the Green Wood Burns:
Jerod, Merlin, and Huon search an office for missing trumps and Ossian steals
a computer; Brita finishes a sketch of her brother and trumps Huon again;
Hannah, Garrett, and First join Brita, Robin, and Pen as Huon returns;
Misao, Delta, and Alex arrive in the Xanadu infirmary; Alex talks with Allie;
Vere talks with Delta and sings her a ballad; cousins returning from Greenwood
arrive in the infirmary as Conner reports to the king about what happened,
and Alex and Delta introduce themselves; Misao talks with Corvis and learns
more about the family; Brennan wipes Greenwood off the map.
(Xanadu and Shadow; Starday, 22 Warrior)
Tending the Injured:
Folly and Celina talk with the archivists about how they ended up at
Greenwood, until they are joined by Brennan; Brennan talks with Martin
about the possible conflict between knightly orders; Fletcher, Edan,
and Raven pursue Klybesians through a tunnel and capture Brother
Sebastian; Signy goes searching for not-yet-returned cousins but finds
Huon, Garrett, Hannah, First, Brita, Robin, and Pen, who are joined by Edan,
Fletcher, and Raven.
(Xanadu and Shadow; Starday, 22 Warrior)
Studio Time:
Huon, Vere, and Conner report to Celina, and Huon meets Folly; Brita and
Robin catch up with Vere and Conner in the hallway; Celina trumps Llewella
to tell her about new family members rescued from the Klybesians and to ask
about Delta's grandmother; Brennan writes notes to Edan, Robin, and the king;
Alex, Delta, Misao, and Penthelisea join Random and Jerod in the studio and
are later joined by Ossian and Signy.
(Xanadu; Starday, 22 Warrior)
Dressmaker, Dressmaker,
Make Me a Dress:
Celina introduces herself to Delta; Alex is fitted for clothing;
Pen settles in, gives archery lessons to a page, and visits the library.
(Xanadu; Starday, 22 Warrior)
No One Expects the
French Inquisition:
Garrett, Fletcher, and Corwin interrogate Brother Sebastian; in the studio,
Jerod asks permission to walk the Xanadu pattern and Robin talks to Corwin
about her vision; Ossian and Jerod plan to find the Klybesian rutter;
Ossian talks with Soren about hacking the Klybesian computer.
(Xanadu; Starday, 22 Warrior)
Girls' Spa Day:
Max asks Raven about Misao; Misao sets up a shrine and meets Brita and
Signy in the baths; Delta settles in; Alex invites Delta out to a bar, but
they find the Giraffe Room instead.
(Xanadu; Starday, 22 Warrior)
Mothers and Doctors:
Hannah goes to the infirmary and gives Pen a checkup, and they ask Gerard
and Corvis about Pen's mother; Robin joins Hannah, Pen, and Solange.
(Xanadu; Starday, 22 Warrior)
Time and Tide:
Brennan talks with Ambrose and Raven about the Klybesians and his plan to
fix the Amber Pattern; Jerod checks in on Martin.
(Xanadu; Starday, 22 Warrior)
Father-Daughter Chat:
Folly and Huon get to know each other, and are joined by Martin and Lark.
(Xanadu; Starday, 22 Warrior)
Falling in a Grove:
Alex and Delta meet Dworkin and trump to Bleys on a ship.
(Xanadu; Starday, 22 Warrior)
Sister Sister:
Garrett trumps Random, who has gone to Amber; Fletcher trumps Benedict and
joins him in Avalon to discuss the Klybesians; Hannah talks with Robin about
her relationship with Vere, and his vow; Solange shows Pen the Trump booth;
Garrett looks in on Misao; Brita, Robin, and Pen make plans to get water
for Misao and escort Ladies and their Knight to Paris and Rebma.
(Xanadu and Avalon; Starday, 22 Warrior)
New Kid in Town:
Folly talks with Martin and tells Lark about the baby; Max takes Alex to
talk with Gerard, and they are joined by Garrett; Misao journeys into town
in search of a master carver; Delta consults the cards, and vice versa.
(Xanadu; Starday, 22 Warrior)
Abbey Road:
Celina, Conner, Vere, and Merlin return to Paris and plan next steps with
Florimel; Vere visits an abbey in search of his sister.
(Paris; Starday, 22 Warrior)
Going Hunting:
Celina and Merlin make plans with Papillon, venture into the catacombs,
and find a kinswoman in a crypt.
(Paris; Starday, 22 Warrior)
Crow Girl Patrol:
Tricksey patrols Tyrell City and breaks into the Monks' complex.
(Tyrell; Starday, 22 Warrior)
Fetch a Pail of Water:
Signy commissions metalwork for Misao and checks on Tomat; Fletcher trumps
to Amber to check in with Random, Corwin, and Caine; Robin and Pen go
to the Grove to collect water for Misao; Brita visits with her mother
and Dworkin and purifies the water for Robin and Pen.
(Xanadu; Starday, 22 Warrior)
Tea in the Sahara:
Brennan and Raven return to the camp outside Fiona's Tower, ride
rocks, retrieve a sword from a gracklebeast, and have a picnic with Clarissa.
(Fiona's Tower; Starday, 22 Warrior)
Informal Dinner:
Gerard hosts an informal dinner attended by Alex, Delta, Garrett,
Martin, Folly, Signy, Fletcher, Brij, Edan, and First.
(Xanadu; Starday, 22 Warrior)
Dinner and After:
Martin and Edan make a public truce before Gerard; Martin collects Lark
from Folly and Brij; Garrett talks with Delta and Fletcher; First continues
talking with Alex; Folly and Brij discuss Huon; Delta asks Gerard permission
to walk Fletcher's Patternwalk and then talks with Hannah, and Edan talks
with Random about how much to tell First; Hannah checks Delta's wounds.
(Xanadu; Starday, 22 Warrior)
Bedtime Stories:
Folly escorts Alex and First to their quarters; Edan and Hannah (and
Heckle) catch up in the gardens.
(Xanadu; Starday, 22 Warrior)
Sunday, 23 Warrior
Dawn Songs:
Misao journeys to the Grove and meets Donovan and Iron Eye; in the pre-dawn,
Folly talks and plays music with Random.
(Xanadu; Sunday, 23 Warrior)
Infrastructure
Tourism:
Jerod, Ossian, and Regenlief go to Reme to retrieve a Klybesian rutter.
(Reme; through Sunday, 23 Warrior)
Rutter Study:
Celina, Merlin, and Cordelia recruit a guard from the monks; Jerod, Ossian,
and Regenlief join Vere in Paris, study the rutter, and bring Celina,
Merlin, and Cordelia through a trump; the group catches up and plots
their next move.
(Paris; through Sunday, 23 Warrior)
Sea Tracking:
Conner and Florimel appropriate ships; Conner and the Lorraine traverse
a shadowpath and find Bleys engaged in a sea battle.
(Paris; through Sunday, 23 Warrior)
Hello Dad? I'm in Jail:
Tricksey breaks out of jail with Bailey and follows a path Elsewhere.
(Tyrell and shadow; through Sunday, 23 Warrior)
Catacombs Chase:
Jerod, Vere, Celina, Ossian, Merlin, Regenlief, and Cordelia track
monks through the Paris catacombs.
(Paris; Sunday, 23 Warrior)
Everyone Comes
to Scarlett's:
Delta and Misao go into town for a massage and lunch at Scarlett's.
(Xanadu; Sunday, 23 Warrior)
Late Warrior
Out From the Center:
Garrett joins his father for breakfast; Fletcher walks the Xanadu Pattern
while Random and Garrett watch; Alex joins Huon for breakfast; Misao chats
with Gerard and Corvis and trumps to Corwin in Paris; Alex talks with Gerard
and is sent to join Martin on a voyage; Delta talks with Carina about Rebma.
(Xanadu; late Warrior)
High Life:
Conner follows a shadowpath by land and brings Brita to join him; Conner and
Brita meet Brother Able.
(Tyrell; late Warrior)
Family Politics
by Other Means:
As they continue toward Ghenesh, Brennan and Raven discuss her background
and plans.
(Shadow; late Warrior)
Suits and Chatter:
Brennan and Firumbras discuss ancient history; Raven and Brennan play a
Fortune game with the Moonriders.
(Shadow; late Warrior)
The Hanging Tree:
Rowan infiltrates a wizard's tower; Rowan talks with her brother about the
wizard and the scions of Amber, and meets Martin and Lark at dinner.
(Weirmonken; late Warrior)
Road Tales:
Rowen and Reynart sail with Martin on the Queen Vialle, and are joined
by Alex en route.
(At sea; late Warrior)
Harsh Awakening:
Harsh investigates a derelict ship and finds himself Elsewhere; Harsh
finds work on a local ship, meets Martin, and reports on the wreck
of the Cotopaxi.
(Tortuga; late Warrior)
Dinner at Sea:
Alex, Harsh, Rowen, and Reynart have dinner on the Queen Vialle with Martin
and Lark.
(Shadow; late Warrior)
Prime Real Estate:
Tricksey returns to the hospital and finds a realtor and monks; Brita and
Conner go to a noodle shop to consider their next move.
(Shadow Earth and Tyrell; late Warrior)
The Long Way Back:
Tricksey follows the tunnel back to Tyrell, meets Fletcher, and parlays with
Brother Abel; Fletcher and Tricksey go to a noodle shop to join Conner and
Brita, who claims Tricksey is their cousin.
(Tyrell; late Warrior)
An Order of Patterns:
Celina, Vere, and Merlin backtrack to find what the fleeing monks left behind;
Celina talks with Corwin about Moire, jewels, and Patterns, with a brief
interruption from the arriving Misao; Misao talks with Alice and visits
Solace and her children.
(Paris; late Warrior)
Chasing Prey:
Jerod, Ossian, Regenlief, and Cordelia pursue monks to a monastery; Jerod
and Cordelia talk and go to the guardhouse in search of the fleeing monks.
(Paris; late Warrior)
Shirts and Skins:
Vere returns to the chapel to investigate a ghost; Celina talks and
bathes with Bend; Celina has tea with Misao; Celina trumps Llewella.
(Paris; late Warrior)
More Questions:
Raven and Brennan trump Random via Folly to discuss their impending arrival
in Ghenesh; Delta talks with Huon.
(Shadow and Xanadu; late Warrior)
All Our Pomp of Yesterday:
Edan tells Bleys about his new grandson; Edan joins Folly to show First the
library and the Thing in the Nursery.
(Shadow and Xanadu; late Warrior)
Ladies of the Lake:
Robin and Pen bring the Ladies from Amber to Rebma and Paris, join
Julian in Arden, and find Vista up a tree watching out for an approaching
goddess.
(Amber and Arden; late Warrior)
Cabinet of Curiosity:
Jerod, Ossian, Regenlief, and Cordelia discover a trump cabinet in the
basement of the monastery; Ossian inspects additional trump art and talks
with Brother Farwind about the artist Able.
(Paris; late Warrior)
A Parisian Stroll:
Vere encounters Misao painting in Paris; Vere and Misao stroll to Notre
Dame and encounter Lucas's shade at his memorial fountain.
(Paris; late Warrior)
Changes In Perspective:
Jerod and Vere brief Corwin on the monks' trumps; Corwin sends Misao
to Llewella via trump; Jerod offers Vere an apology.
(Paris; late Warrior)
Hunting Shadows and Blood:
Celina talks to Delta about her background, and Merlin makes a trump to
get them to the Pearl.
(Xanadu; late Warrior)
Moon Pies and Other Delicacies:
Brennan and Raven arrive in Ghenesh and attend a dinner in honor of Sir
Firumbras; after dinner, Brennan and Raven talk with Sir Hydrargyrum
about plans for negotiation.
(Ghenesh; late Warrior)
Batten
Down the Whatsit:
Harsh, Rowen, and Alex discuss ships and their own respective backgrounds;
Martin talks with Rowen; Martin asks Harsh if he'd like to sail with him
on a longer-term basis.
(Shadow (at sea); late Warrior/early Horseman)
Tabula Rasa Blues:
Folly checks in on Ember and talks with Max; Edan reshoes Aramsham and
rides into town; Edan trains his knights and offers their services to
the Mayor; Brita, Conner, and Fletcher join Tricksey in her lair.
(Xanadu and Tyrell; late Warrior/early Horseman)
Pre-Negotiation
Negations:
Raven explores outside the city walls with a couple of knights, and
encounters Signy; Brennan begins negotiation discussions with Sir
Hydrargyrum.
(Ghenesh; late Warrior/early Horseman)
Hurry On Home:
Brita and Tricksey trump to Xanadu, encounter Edan, and report in to Random;
Rowen and Harsh arrive in Xanadu with Martin and meet Gerard; Martin and
Rowen step out into the hall with Lark and encounter Folly.
(Xanadu; early Horseman)
Rumor Mirabile Dictu:
Hannah and Kyril work on deciphering the monks' medical notes; Rowen,
Martin, Lark, Folly, Harsh, and Gerard join Brita, Tricksey, and Edan
in the meeting with Random, Tricksey learns who her father is, and Random
gets a trump call from Ossian asking for Tomat.
(Xanadu; early Horseman)
Closing In:
Ossian and Regenlief return to Paris with Brother Farwind and trump
paintings; Jerod writes a note to Carina, and he, Cordelia, and
Vere prepare to go through the Cabinet Trump; Ossian reports to Corwin,
learns Abel is Caine's son, and analyzes the Klybesian rutter
with Alice and Regenlief; Hannah has tea with Harsh and Gerard; Brita
receives a note from Ambrose and trumps Conner to tell him about Harsh
and Rowen; Lark shows Random and Folly a knife she found under Random's
throne and Brita joins to ask how to handle their new cousin Abel.
(Paris and Xanadu; early Horseman)
And I Went to See the
Doctor of Philosophy:
Jerod, Vere, and Cordelia go through the cabinet trump, find Elder
Germaine, and learn that Chew is there; Martin and Rowen trump Jerod
and join the hunt for Chew.
(Klybesian monastery; early Horseman)
On to Pontus:
Robin and Pen journey to Pontus, see a play with the Queen, talk
with the Queen's First, and find May and August at Pen's mother's house.
(Pontus; early Horseman)
Marshalling Forces:
Brennan, Raven, and Signy discuss their next move and trump Bleys;
Brennan, Raven, and Signy, with Firumbras, talk with the Marshal and
the Shield upon their return to Ghenesh.
(Ghenesh; late Warrior/early Horseman)
The Cave in the Hills:
Fletcher investigates the shadow instability in a cave laboratory near Tyrell.
(Tyrell; early Horseman)
Quarter of the Pearl:
Delta, Celina, and Merlin go to the Pearl to talk with Delta's grandmother.
(The Pearl Islands; early Horseman)
Deep Secrets:
Delta, Celina, and Merlin trump to Llewella with Coral, and Delta explores
the city escorted by Aeneas and Halimedes.
(Rebma; early Horseman)
Heart of the Deep:
Celina talks with Llewella about the Heart of the Deep; Celina meets
with the archivists and talks with Coral; Celina talks with Lamell in
the Mirror Room; Celina trumps Conner to update him on Delta and
Coral; Celina talks with the Hierophant.
(Rebma; early Horseman)
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Last modified: 3 June 2023
alfrey@spatzel.net